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Tags are character traits that affect others perception of the individual in Divinity: Original Sin II. Race, occupation and fame are some key tags that may affect interactions with others, opening as many doors as they can close. Tags referring to Origin, Starter or Gender types are defined at the start of the game and can't be changed anymore. Race can be temporary changed using the Mask of the Shapeshifter.

Tag types[]

Gender[]

Gender tags determine, in what way others refer to you. These tags are determined during character creation and cannot be changed during the game itself.

Icon Name Description
Female Icon (Original Sin 2)
Female You are a female of one of the races; you are perceived as female by those that encounter you.
Male Icon (Original Sin 2)
Male You are a male of one of the races; you are perceived as male by those that encounter you.

Origin[]

Origin tags are tags exclusive to origin characters and companions. They cannot be changed during the game and they are accompanied by a set of starter tags that (save for one) cannot be changed or added.

Name Description
Beast Your failed rebellion against the Queen nearly destroyed you - so you began a new life on the high seas. Now, your old enemy is back. If you don't stop her, no-one will.
Fane You woke up and your world was gone. The last of your kind, you hide behind a charmed mask, searching for the truth about a history that no-one knew existed.
Ifan A crusader in Lucian's army, you lost your faith as war claimed countless innocents. Now, you're a Lone Wolf mercenary. Your mission? Kill Lucian's son.
Lohse You're a musician: performer, star, and host to all manner of disembodied voices. Now, one dark voice has silenced them all and aims to claim your body for itself.
Red Prince You are infamous: a brilliant warrior-general exiled from his empire for cavorting with demons. Fallen from grace, you refuse to give up. The throne will be yours again.
Sebille A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.

Race[]

Race tags show to which race your character belongs to. All of these races, except Undead can be changed through using Mask of the Shapeshifter. Unlike mortal races, Undead race also has an additional racial tag, which shows whether said Undead character is of human or elven race for example.

Icon Name Description
Dwarf Icon (Original Sin 2)
Dwarf Dwarves are fiercely nationalistic followers of their Queen. Their proud society reveres Source and is class-based, deeply divided between haves and have-nots.
Elf Icon (Original Sin 2)
Elf Elegant and long-lived, elves are skilled Sourcerers. Memory is the keystone of elven culture; they can absorb memories by consuming the flesh of others.
Human Icon (Original Sin 2)
Human Adaptable, expansionist and superstitious, humans are the dominant race of Rivellon. Civil wars have ravaged their lands, but not their authority.
Lizard Icon (Original Sin 2)
Lizard Lizards of the Ancient Empire are cultured aristocrats - Source adepts who follow rules of law. Outsiders see their society as elitist. Lizards see outsiders as servants.
Undead Icon (Original Sin 2)
Undead The Undead are an abhorred race in Rivellon, considered abominations of the natural order. Those who wish to walk among the living must mask themselves or risk provoking violence.

Special[]

Special tags are tags which are granted through actions during the game. Some like Villain and Hero can be granted through the entirety of the game, others only through specific limited actions.

Icon Name Description
Champion of Driftwood Icon (Original Sin 2)
Champion of Driftwood You are the Champion of the Arena in Driftwood. Although a high honour in its own right, it is also a necessary stepping stone to becoming the One.
Champion of Fort Joy Icon (Original Sin 2)
Champion of Fort Joy You are the Champion of the Arena in Fort Joy. Although a high honour in its own right, it is also a necessary stepping stone to becoming the One.
Dwarf Friend Icon (Original Sin 2)
Dwarf Friend You have earned the favour of a dwarven leader.
Elf Friend Icon (Original Sin 2)
Elf Friend You have earned the favour of an elven leader.
Hero Icon (Original Sin 2)
Hero A trustworthy saviour and samaritan to those in need, you are beloved by many.
Monster Slayer Icon (Original Sin 2)
Monster Slayer A brave and innovative killer, you are renowned as the savior who helped the Paladins defeat the Voidwoken in Arx.
Villain Icon (Original Sin 2)
Villain
The One Icon (Original Sin 2)
The One You have prevailed as the Champion of the Council Academy, and are now rightfully known as... The One.

Starter[]

Starter tags are tags that determine the specialisation of character. Origin characters already have determined set of tags which cannot be changed. Same applies to custom created characters. The only notable exception is "Noble" tag which can be gained temporarily by wearing a Noble Hat that is found in Arx.

Icon Name Description
Barbarian Icon (Original Sin 2)
Barbarian They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do.
Jester Icon (Original Sin 2)
Jester Quick with a quip and swift of song, you are an entertainer above all. You can disarm the public with your bawdy tales and mesmerise them with midnight frights.
Mystic Icon (Original Sin 2)
Mystic Cracks in reality lead you to other times and places: some of the Void, some of the Gods. Your vision is not quite your own, but you can make use of it.
Noble Icon (Original Sin 2)
Noble Born to riches and luxury, you have an aristocratic bearing, eloquent speech and the finest manners.
Outlaw Icon (Original Sin 2)
Outlaw Back-alleys and rooftops know well the tread of your boot. You've got friends in low places, and enemies to match.
Scholar Icon (Original Sin 2)
Scholar Intelligent and curious, your appetite for learning exceeds your taste for bloodshed. Books and scrolls are your dearest possessions.
Soldier Icon (Original Sin 2)
Soldier Trained in order, obedience and warfare, you know the difference between a latrine and a lieutenant.
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