Special skills are skills that belong into the special category in Divinity: Original Sin II.
Description[]
Special skills are skills that have special criteria which needs to be met in order to be used. One such criteria is weapon skills needing their corresponding weapon(s) equipped in order to be learnt and consequently used. Some skills are exclusive to summoned creatures such as the Swap Places spell of the Black Cat.
Categories[]
Origin Source skills[]
Skill | Effect | Cost | Character |
---|---|---|---|
Blinding Squall |
Beast summons a storm to target area; blinding all foes without magical armour and dealing air damage. | Action Point(s): 2 Source Point(s): 1 |
Marcus Miles |
Break the Shackles |
Sebille dispells almost all negative statuses on herself including Shackles of Pain. | Action Point(s): 1 Source Point(s): 1 |
Sebille Kaleran |
Demonic Stare |
The Red Prince steals a certain amount of the magic armour from selected opponent. | Action Point(s): 2 Source Point(s): 1 |
The Red Prince |
Dome of Protection |
Mahalia and Rahymus summon a protective dome that restores physical and magic armour for each turn characters are in its field. | Action Point(s): 1 Source Point(s): 1 |
Custom Godwoken |
Maddening Song |
Lohse makes targeted enemies without magic armour attack those nearest to them, regardless of alliance. | Action Point(s): 2 Source Point(s): 1 |
Lohse |
Summon Ifan's Soul Wolf |
Ifan summons a Soul Wolf into the combat which can bite and howl at enemies. | Action Point(s): 3 Source Point(s): 1 |
Ifan ben-Mezd |
Time Warp |
Fane grants the target character an extra turn after finishing their previous one. | Action Point(s): 2 Source Point(s): 1 |
Fane |
Racial skills[]
Racial skills are skills that are innate to every playable race and are always accompanied by corresponding talents.
Skill | Effect | Cost | Races |
---|---|---|---|
Dragon's Blaze |
This skill will set fire in a cone form in-front of the casting character and deal fire damage. | Action Point(s): 1 | Lizards |
Encourage |
Encourage boosts attributes of allies (except Memory). | Action Point(s): 1 | Humans |
Flesh Sacrifice |
Gain 1 action point and 10 % damage boost, at the cost of constitution, during combat. | Action Point(s): 0 | Elves |
Petrifying Touch |
Petrify your enemy as you deal earth damage to them. | Action Point(s): 2 | Dwarves |
Play Dead |
Pretend to die in order to escape combat or make enemies lose interest. | Action Point(s): 0 | Undead |
Weapon skills[]
The following skills are automatically obtained whenever character wields a specific type of weapon.
Skill | Effect | Cost | Required Weapon |
---|---|---|---|
All In |
Perform a heavy attack that deals X-Y physical damage. | Action Point(s): 3 | Two-Handed Melee weapons |
Flurry |
Perform three quick attacks, each dealing X-Y physical damage. | Action Point(s): 3 | Dual Wielding daggers Dual wielding one handed weapons |
Shields Up |
Restore the Physical Armour and Magic Armour on yourself. | Action Point(s): 2 | Shield |
Staff of Magus |
Launch a magical missile from your staff that deals X-Y elemental damage. | Action Point(s): 2 | Staff |
Sucker Punch |
An unexpected blow, that deals X-Y physical damage and knocks down target. | Action Point(s): 1 | Unarmed off-hand |
NPC skills[]
- Dragonfall
- Summon Parasitic Heart
- Swap Places
- Unlock Magic
- Force Push
- Mute
- Deafening Shriek
- Void Glide
- Harbinger's Step - Harbinger of Doom teleports to chosen location