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Special skills are skills that belong into the special category in Divinity: Original Sin II.

Description[]

Special skills are skills that have special criteria which needs to be met in order to be used. One such criteria is weapon skills needing their corresponding weapon(s) equipped in order to be learnt and consequently used. Some skills are exclusive to summoned creatures such as the Swap Places spell of the Black Cat.

Categories[]

Origin Source skills[]

Skill Effect Cost Character
Blinding Squall
Blinding Squall
Beast summons a storm to target area; Blinded (Original Sin 2) blinding all foes without magical armour and dealing air damage. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Marcus Miles
Break the Shackles
Break the Shackles
Sebille dispells almost all negative statuses on herself including Shackles of Pain. Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Sebille Kaleran
Demonic Stare
Demonic Stare
The Red Prince steals a certain amount of the magic armour from selected opponent. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
The Red Prince
Dome of Protection (Original Sin 2)
Dome of Protection
Mahalia and Rahymus summon a protective dome that restores physical and magic armour for each turn characters are in its field. Action Point Icon (Original Sin 2) Action Point(s): 1
Source Point Icon (Original Sin 2) Source Point(s): 1
Custom Godwoken
Maddening Song
Maddening Song
Lohse makes targeted enemies without magic armour attack those nearest to them, regardless of alliance. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Lohse
Summon Ifan's Soul Wolf
Summon Ifan's Soul Wolf
Ifan summons a Soul Wolf into the combat which can bite and howl at enemies. Action Point Icon (Original Sin 2) Action Point(s): 3
Source Point Icon (Original Sin 2) Source Point(s): 1
Ifan ben-Mezd
Time Warp
Time Warp
Fane grants the target character an extra turn after finishing their previous one. Action Point Icon (Original Sin 2) Action Point(s): 2
Source Point Icon (Original Sin 2) Source Point(s): 1
Fane

Racial skills[]

Racial skills are skills that are innate to every playable race and are always accompanied by corresponding talents.

Skill Effect Cost Races
Dragon's Blaze
Dragon's Blaze
This skill will set fire in a cone form in-front of the casting character and deal fire damage. Action Point Icon (Original Sin 2) Action Point(s): 1 Lizards
Encourage (Original Sin 2)
Encourage
Encourage boosts attributes of allies (except Memory). Action Point Icon (Original Sin 2) Action Point(s): 1 Humans
Flesh Sacrifice (icon)
Flesh Sacrifice
Gain 1 action point and 10 % damage boost, at the cost of constitution, during combat. Action Point Icon (Original Sin 2) Action Point(s): 0 Elves
Petrifying Touch
Petrifying Touch
Petrify your enemy as you deal earth damage to them. Action Point Icon (Original Sin 2) Action Point(s): 2 Dwarves
Play Dead
Play Dead
Pretend to die in order to escape combat or make enemies lose interest. Action Point Icon (Original Sin 2) Action Point(s): 0 Undead

Weapon skills[]

The following skills are automatically obtained whenever character wields a specific type of weapon.

Skill Effect Cost Required Weapon
All In (Original Sin 2)
All In
Perform a heavy attack that deals X-Y physical damage. Action Point Icon (Original Sin 2) Action Point(s): 3 Two-Handed Melee weapons
DOS2 Skill Flurry
Flurry
Perform three quick attacks, each dealing X-Y physical damage. Action Point Icon (Original Sin 2) Action Point(s): 3 Dual Wielding daggers
Dual wielding one handed weapons
DOS2 Skill Shields Up
Shields Up
Restore the Physical Armour and Magic Armour on yourself. Action Point Icon (Original Sin 2) Action Point(s): 2 Shield
Staff Of Magus (Original Sin 2)
Staff of Magus
Launch a magical missile from your staff that deals X-Y elemental damage. Action Point Icon (Original Sin 2) Action Point(s): 2 Staff
Sucker Punch (Original Sin 2)
Sucker Punch
An unexpected blow, that deals X-Y physical damage and knocks down target. Action Point Icon (Original Sin 2) Action Point(s): 1 Unarmed off-hand

NPC skills[]

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