Status Effects are various reactions of characters influenced by environmental, skill or special effects which last certain amount of time in Divinity: Original Sin II.
Environmental status effects[]
Environmental status effects are applied whenever character steps upon specific surface or cloud. These effects are applied immediatelly upon making contact. They can be bypassed or negated with certain skills, opposing elemental influence or certain characteristics of affected character such as immunity. When character is outside of said surface, the effect will wear of under normal circumstances around 2 turns.
Elemental status effects are under normal circumstances automatically resisted by having corresponding armour values above 0. Note that if character has Glass Canon talent then these statuses will apply even if character has both Magic and Physical armour above 0. Status effects will also be applied if character ends up in specific location or around specific character, regardless of armour values.
Status | Effect | Armour | Cause and Treatment Examples |
---|---|---|---|
Acid | Destroys X-Y Physical Armour each turn | Physical | Cause: Cursed Poison Surface Corrosive Touch Treatment: Fortify Mass Cleanse Wounds |
Burning | Deals X-Y Fire Damage per turn Fire Resistance - 15 % Water Resistance + 10 % |
Magic | Cause: Fire surface Searing Daggers Treatment: Armour of Frost Rain |
Chilled | Character is chilled. Movement Speed: - 35 % Dodging: - 30 % Fire Resistance + 10 % Water Resistance - 20 % Air Resistance - 10 % |
Magic | Cause: Freezing Arrow Winter Blast Treatment: Armour of Frost Warm |
Enwebbed | Unable to move or dodge Cannot be targeted by teleportation skills. Movement Speed: - 100 % Dodging: - 70 % |
N/A | Cause: Web surface Cursed web surface Treatment: Spider Legs Burning |
Fortified | Maximum Physical Armour increased. Physical Armour: + X Immunity to being teleported. |
N/A | Cause: Blessed oil surface Fortify Treatment: Dead |
Frozen | Character is Frozen like an icicle. Dodging - 100 % Fire Resistance + 10 % Water Resistance - 20 % Immunity to: Bleeding Petrified Poisoned Shocked Sleeping Stunned Taunted Terrified |
Magic | Cause: Cursed ice surface Winter Blast Treatment: Armour of Frost Burning |
Holy Fire | Character is protected from fire damage. Fire Resistance + 20 % Immunity to: Burning Warm Enwebbed |
N/A | Cause: Blessed fire surface Treatment: Cursed Fire Arrow Epidemic of Fire |
Magic Shell | Maximum Magic Armour increased | N/A | Cause: Blessed ice surface Armour of Frost Treatment: Dead |
Necrofire | Deals X Fire damage each turn Cannot be extinguished Fire Resistance - 20 % Immunity to: Chilled Enwebbed Frozen Warm Wet |
Magic | Cause: Cursed fire surface Epidemic of Fire Treatment: Arcane Stitch Bless |
Poisoned | Deals X-Y Poison Damage per turn | Magic | Cause: Poison Surface Poison Dart Treatment: Armour of Frost Restoration |
Shocked | Character is shocked by electricity Start AP: - 1 AP Recovery: - 1 Dodging: - 30 % Earth Resistance + 10 % Air Resistance - 15 % |
Magic | Cause: Electrified water surface Electric Discharge Treatment: Armour of Frost Blessed Ice Grenade |
Slowed | Reduces movement speed by - 50 %. Cured by Hasted. Movement Speed: - 50 % Dodging: - 30 % |
N/A | Cause: Oil surface Slowdown Arrow Treatment: Hasted Blessed web surface |
Smelly | Character is smelly! | N/A | Cause: Opening fish barrel near Driftwood Fishworks Treatment: N/A |
Stunned | Paralysed by electricity. Dodging: - 100 % Earth Resistance + 10 % Air Resistance - 15 % Immunities: Frozen Terrified Petrified Taunted Sleeping |
Magic | Cause: Shocked x 2 Shocked + Wet Treatment: Arcane Stitch Cryogenic Stasis |
Warm | Character is warm Fire Resistance - 15 % Water Resistance + 10 % |
N/A | Cause: Proximity to lava Firelamp Treatment: Holy Fire Chilled |
Wet | More vulnerable to electric and ice attacks Fire Resistance + 10 % Water Resistance - 10 % Air Resistance - 20 % |
N/A | Cause: Water surface Rain Treatment: Burning Searing Daggers |
Skill status effects[]
Skill status effects are caused whenever character is a affected by specific skill, which may be both positive, negative or a bit of both. The duration of effects depends on the skill and whether caster has Torturer talent.
Positive[]
Status | Effect | Armour | Cause and Treatment Examples |
---|---|---|---|
Hasted | Character is Hasted. Movement + 2 Start AP + 1 AP Recovery + 1 |
N/A | Cause: Blessed web Haste Treatment: Crippled Slowed |
Blessed | Increased resistances, Accurancy, Dodging. Immunity to: Diseased Decaying Petrified Stunned |
N/A | Cause: Faithful Set Bless Treatment: Curse Cursed |
Clear-Minded | Increased Wits, protected from mind-controlling effects. Strength + 5 Finesse + 5 Intelligence + 5 Wits + 11 Accurancy +20 % |
N/A | Cause: The Silent Path Peace of Mind Treatment: Charmed Enrage |
Enraged | Character is Enraged. Critical chance is increased but character is Muted and can only use weapon skills. Critical Chance + 100 % |
N/A | Cause: Enrage Treatment: Peace of Mind |
Regenerating | Heals X Vitality. | N/A | Cause: Restoration Treatment: Dead |
Rested | Character's primary attributes increased. Protects from: Muted, Blind, Crippled, Knocked Down. | N/A | Cause: Bedroll First Aid Treatment: Dead |
Skills that are Status Effects[]
Following table shows skills whose icons are exclusive to one kind of skill and use the skills icon for it.
Status | Effect | Cause and Treatment Examples |
---|---|---|
Encouraged | Encourage boosts attributes of allies around caster (except Memory). | Cause: Encourage Treatment: N/A |
Floating | Character has Wings. | Cause: Spread Your Wings Treatment: Spider Legs |
Permafrost | A shroud of ice freezes the character in place and renders them invulnerable to damage. Fire Resistance + 100 % Water Resistance + 100 % Air Resistance + 100 % Earth Resistance + 100 % Poison Resistance + 100 % Physical Resistance + 100 % Piercing Resistance + 100 % Immunity to: Burning Stunned Poisoned Charmed Terrified Bleeding Petrified Taunted Sleeping Mad Shocked Shackles of Pain |
Cause: Cryogenic Stasis Treatment: N/A |
Soul Mate | Character is sending 100 % of healing and Armour restoration to linked character. | Cause: Soul Mate Treatment: Dead |
Other Positive statuses[]
Status | Effect | Armour | Cause and Treatment Examples |
---|---|---|---|
Leadership | Ally has leadership 1. Dodging + 2 % Fire Resistance + 3 % Earth Resistance + 3 % Earth Resistance + 3 % Air Resistance + 3 % Poison Resistance + 3 % Water Resistance + 3 % |
N/A | Cause: Leadership Treatment: N/A |
Negative[]
Status | Effect | Armour | Cause and Treatment Examples |
---|---|---|---|
Atrophy | Character cannot use weapons for attacks or skills. | Physical | Cause: Sleeping Arms Tentacle Lash Treatment: N/A |
Bleeding | Deals X - Y piercing damage per turn. | Physical | Cause: Blood Rain Terrifying Cruelty Treatment: Regenerating Restoration |
Blinded | Reduces range and accurancy. Prevents performing Attacks of Opportunity. Accurancy - 35 % |
Magic | Cause: Fire Whip Throw Dust Treatment: First Aid |
Charmed | Character is charmed and has switched sides. | Magic | Cause: Charming Arrow Dominate Mind Treatment: Enrage Clear-Minded |
Cursed | Decreased resistances, Accurancy and Dodging. Accurancy - 10 % Dodging - 30 % Fire Resistance - 15 % Water Resistance - 15 % Air Resistance - 15 % Earth Resistance - 15 % Poison Resistance - 15 % |
Magic | Cause: Curse Void Glide Treatment: Bless |
Crippled | Character is Crippled. Cured by Rested. Movement Speed: - 100 % Dodging: - 30 % |
Physical | Cause: Pin Down Treatment: Hasted Rested |
Decaying | Healing spells and potions will damage you for 100 %. | Physical | Cause: Cursed Blood Surface Decaying Touch Treatment: Bless |
Flanked | Dodging: - 10 % per each adjacent enemy beyond the first. | N/A | Cause: Enemy NPCs cornering character Treatment: Character moving away from enemy NPCs |
Knocked-Down | Character is Knocked Down and cannot move. | Physical | Cause: Battle Stomp Ice surface Treatment: First Aid |
Petrified | Character is turned to stone. Cured by Magic Shell, Bless. Dodging: - 100 % Fire Resistance + 10 % Earth Resistance - 20 % Air Resistance + 10 % Immunity to: Frozen Burning Stunned Poisoned Terrified Knocked Down Chilled Warm Bleeding Being moved by a spell Taunted Sleeping |
Magic | Cause: Petrifying Touch Treatment: Bless Armour of Frost |
Madness | This character has been driven mad. While in this state, they cannot be controlled and will attack friend and foe alike. | Magic | Cause: Maddening Song Treatment: Clear-Minded |
Shackles of Pain | Shackled! Character will receive damage when the caster gets damaged. | Physical | Cause: Shackles of Pain Treatment: Break the Shackles Cryogenic Stasis |
Suffocating | Destroyes X-Y Magic Armour each turn. | Magic | Cause: Vacuum Touch Treatment: N/A |
Terrified | Fear has gripped this character. It cannot be controlled and will automatically try to run away. Cured by Clear-Minded, Enraged |
Magic | Cause: Terror Grenade Treatment: Clear-Minded Enraged |
Infusions[]
Following status effects can be applied upon a Conjured Incarnate, granting them various bonuses and weaknesses. Only one elemental status infusion can be active at a time. Power infusions can be applied simultaneously and will not cancel each other out. If Gift Bag: Pet Power is activated then infusions can be applied to all summoned creatures.
- Power infusions
Spell | Effect | Spell | Effect |
---|---|---|---|
Farsight Infusion | Grants summoned Incarnate a Ranged Attack that deals damage based on their element. Gives Magic Armour Increases damage by 25 % |
Power Infusion | Grants summoned Incarnate Whirlwind and Battering Ram skills. Gives Incarnate Physical Armour. Increases Incarnate's damage by 25 % |
Shadow Infusion | Grants Incarnate Chameleon Cloak and Corrupted Blade skills. Increases Incarnate's movement by 1 Increases Incarnate's damage by 25 %. |
Warp Infusion | Grants Incarnate Tactical Retreat and Swap Places spells. Increases Incarnate's damage by 25 % Increases Incarnate's dodging by 15 % |
- Elemental infusions
Spell | Effect | Spell | Effect |
---|---|---|---|
Acid Infusion | Grants summoned Incarnate a Acid Spores and Poison Dart spells. Geomancer + 10 Source points + 2 Poison resistance + 120% Air resistance - 20% Immunity to Poisoned |
Cursed Electric Infusion | Grants summoned Incarnate Closed Circuit and Electric Discharge spells. Aerotheurge + 10 Source points + 2 Air Resistance + 120% Earth Resistance - 20% Poison resistance - 20% Immunity to Shocked Immunity to Stunned |
Electric Infusion | Grants Incarnate Electric Discharge spell. Aerotheurge +5 Air resistance + 100% Earth resistance - 20% Poison resistance - 20% Immunity to Shocked Immunity to Stunned |
Fire Infusion | Grants Incarnate Fireball spell. Pyrokinetic + 5 Fire resistance + 100% Water resistance - 20% Immunity to Burning |
Ice Infusion | Grants Incarnate Restoration and Steam Lance spells. Hydrosophist + 10 Source points + 2 Water resistance + 120 % Fire resistance - 20% Immunity to Frozen |
Necrofire Infusion | Grants Incarnate Epidemic of Fire and Fireball spells. Pyrokinetic + 10 Source points + 2 Fire resistance + 120 % Water resistance - 20% Immunity to Burning |
Poison Infusion | Grants Incarnate Poison Dart spell. Geomancer + 5 Poison resistance + 100% Air resistance - 20% Immunity to Poisoned |
Water Infusion | Grants Incarnate Restoration spells. Hydrosophist + 5 Water resistance + 100% Fire resistance - 20% Immunity to Frozen |
- Gift Bag Pet Power
Spell | Effect | Spell | Effect |
---|---|---|---|
Blood Infusion | Grants summoned Incarnate a Mosquito Swarm spell. Necromancer + 5 Warfare + 1 Maximum Physical Armour + 15% Maximum Magic Armour + 15% Immunity to Bleeding |
Cursed Blood Infusion | Grants summoned Incarnate Grasp of the Starved and Mosquito Swarm spells. Necromancer + 10 Warfare + 1 Source points + 2 Maximum Physical Armour + 25% Maximum Magic Armour + 25% Immunity to Bleeding Immunity to Decaying |
Cursed Oil Infusion | Grants Incarnate Dust Blast and Fossil Strike spells. Geomancer + 10 Source points + 2 Earth Resistance + 120% Air Resistance - 20% Maximum Magic Armour + 10% Maximum Physical Armour + 10% Immunity to Petrified Immunity to Slowed |
Oil Infusion | Grants Incarnate Fossil Strike spell. Geomancer + 5 Earth Resistance + 120% Air Resistance - 20% Immunity to Petrified Immunity to Slowed |
Arrowhead[]
Arrowhead infusions are exclusive to Huntsman skill Elemental Arrowheads and allows character to deal additional elemental damage with their bows and crossbows, depending on the surface it was used on.
- Blood Arrowhead
- Water Arrowhead
- Poison Arrowhead
- Oil Arrowhead
- Fire Arrowhead
- Air Arrowhead
Consumables[]
Food[]
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Potions[]
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Special status effects[]
These status effects do not belong into any category and are earned by unique specific actions in the game. This category also includes NPC exclusive status effects.
Status | Effect | Cause | Notes |
---|---|---|---|
Boon of Vengeance |
You are not alone: the Lady Vengeance stands by your side! Constitution: + 8 Wits: + 8 Dodging: + 10% Fire Resistance: + 20 % Earth Resistance: + 20 % Water Resistance: + 20 % Air Resistance: + 20 % Poison Resistance: + 20 % |
Caused by the Lady Vengeance during battle with Dallis after escaping Reaper's Eye | The boon is applied to all allied characters. |
Dead |
Character is dead. | Vitality points reach 0. | Companions can be resurrected via Resurrect (story mode only) or Resurrection Scroll. |
Decomposing |
Healing spells and potions will damage you. | Exclusive to Verdas at Fort Joy. | Cannot be removed. |
Faith |
This character is inspired by Alexandar's presence. Strength + 4 Finesse + 4 Intelligence + 4 Damage + 50 % Dodging + 10 % |
This effect is caused by character being allied and in proximity to Alexandar at Temple of Tir-Cendelius. | This effect can only be cancelled by killing Alexandar at Temple of Tir-Cendelius. |
Faith Aura |
Alexandar, Son of the Divine, inspires his troops with an indestructible faith. | This effect is exclusive to Alexandar at Temple of Tir-Cendelius. | Nearby allies gain Faith status. |
Invulnerable | Character is invulnerable. | Spirit Form spell used by Lucian | Shriekers also possess this status by default however they can be destroyed via Source Vampirism |
Lucian's Blessing |
This character has been deemed Pure, having passed the Path of Blood and received Lucian's blessing. Gain skill Flight Immunity to surfaces |
Passing the Path of Blood with pure character | Cannot be regained if character dies In-game incorrectly named as FLOATING |
Hellfire |
Deals X fire damage each turn. Cannot be extinguished Fire Resistance - 20 % Water Resistance + 10 % Immunity to Frozen Immunity to Chilled Immunity to Warm Immunity to Wet Immunity to Enwebbed |
This effect is limited to the Historian who is automatically affected by it. | Cannot be regained if character dies In-game incorrectly named as FLOATING |
Revered | You feel the power of your allies praying to you. Their devotion is providing you with infinite Source. SP Cost - 3 |
Companions from Lady Vengeance praying at the entrance in Tomb of Lucian | There must be atleast 1 Lady Vengeance character in Tomb of Lucian for this status to trigger |
Source-Muted |
Character can no longer use Source magic or receive Source points. | Player characters are automatically afflicted at the start of the game by being forced to wear Source Collar |
Source Collar must be removed as part of Hot Under The Collar quest. |
Spirit | This character is a Spirit. | Character must be Dead Exception: Spirit Form spell used by Lucian |
Perceived by Spirit Vision Destroyed by Source Vampirism Destroyed by Purging Wand |
Sworn | Character is Sworn to God King. Character will be resurrected after first death. |
Character has pledged themselves to the God King. | Cannot be removed. |
Veiled Undead |
Due to clothing you wear, your Undead nature is hidden from those around you. Prevents NPCs from becoming aggresive towards Undead character. |
Undead must have torso (chest), legs (pants) and head (helmet) covered. | This effect is removed if atleast either torso (chest), legs (pants) and head (helmet) are not covered. |
Weakened | Character is weak. Strength - 2 Damage - 50 % |
Exclusive to Migo at Fort Joy. | Cannot be removed. |
Gift Bag: Combat Randomiser[]
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