Strength is a core attribute throughout the Divinity series. It affects multiple facets of the character, from their damage with weapons to their carry weight.
Divine Divinity[]
“Strength affects how much you can carry, what items you can equip and how much damage you do in melee combat.
„—In-game description
Points | Description |
---|---|
1-24 | Frail old ladies beat you at arm-wrestling and you would have trouble lifting a weapon, let alone fighting with it. Don't try to be a warrior. |
25-49 | You are distinctly below par in the muscle league. You will need to rely on brains over brawn |
50-74 | You are slightly above the average humans's strength. You may just get by as a warrior, but it will be a risky career choise. |
75-100 | You are well above average human strength. Years of muscle training have made you excellent warrior material. |
100 and more | Your muscular strength is almost unbelievable. Rumours abound around your home villtage that your mother must have slept with an incarnate God... or a demon. |
Beyond Divinity[]
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Divinity II[]
“Determines the damage you do in melee attacks, your resistance to melee attacks and influences both Conditioned Body and your hitpoints regeneration rate.
„—In-game description
For each point invested in Strength the Dragon Knight receives: + 1 % to Melee Damage, + 1 % to Conditioned Body and + 0.55 points into Melee Resistance. The bonus applied by Strength to Melee Resistance stat only starts at 0.55 (at level 1) and gradually lowers itself by 0.01 for each point invested. The decrease temporarily stops around every 10th point invested. This means that bonus gained by putting 10th and 11th point remains the same.
For every 2 points invested in Strength the Hitpoints regeneration rate increases by 0.01% per second. The values for each affected stat (without armor and weapon bonuses) at level 1 are:
- Melee Damage: 100%
- Melee Resistance: 0.55
- Conditioned Body: 1%
- Hitpoint regeneration: 0.31% per second
- Example
At 10 points in Strength the bonus for each point is only 0.5, at 20 points invested its only 0.45 boost to Melee Resistance.
Points | Description |
---|---|
1-15 | Frail old ladies beat you at arm-wrestling and you have trouble lifting a weapon, let alone fighting with it. If you want to become a soldier, well, don't. |
16-20 | You are distinctly below par in the muscles league. You will need to rely on brains over brawn. |
21-40 | You are slightly above the average human's strength. You may just get by as a warrior, but it would be a risky career choice. |
41-60 | You are well above average human strength. Years of muscle training have made you excellent warrior material. |
61-100 | Your muscular strength is almost unbelievable. Rumours abound in your home village about how your mother must have slept with an incarnate God... or Demon. |
Original Sin[]
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Original Sin II[]
The Strength stat determines how much physical damage you do when attacking with weapons that use Strength as their damage modifier and provides a bonus to Physical Armour. Damage is modified at 5% increase per point and 2% Physical Armor per point. Strength will also allow you to carry more items in your pack.
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