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Summon hungry flower is a source geomancer skill in Divinity: Original Sin II.

Description[]

Summons a mobile plant having Acid Spore, Poison Wave and All In skills.

Scales with caster level and Summoning level.

Locations[]

Traders[]

Following table shows all NPCs who are guaranteed to sell Geomancer spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Out of these only Gareth and Almira may follow the Godwoken throughout the game on the Lady Vengeance, provided their demands are met.

Trader Location (x, y) Trader Location (x, y)
Maol Definitive Icon (Original Sin 2)
Maol
Fort Joy
(136, 111)
Gareth Definitive Portrait (Original Sin 2)
Gareth
Ruined Castle
(467, 269)
Almira Definitive Portrait (Original Sin 2)
Almira
Paradise Downs
(707, 391)
Ovis Definitive Icon (Original Sin 2)
Ovis
Driftwood Square
(353, 106)
Tovah Definitive Edition (Original Sin 2)
Tovah
Elven camp
(509, 314)
Priestess of Duna Definitive Icon (Original Sin 2)
Priestess of Duna
Temple of Tir-Cendelius
(259, 914)
Black Ring Alchemist (Icon)
Black Ring Alchemist
Black Ring encampment
(228, 771)
Friel Definitive Portrait (Original Sin 2)
Friel
The Cathedral
(318, 363)

Crafting[]

Summon Hungry Flower Scroll (Original Sin 2) Summon Hungry Flower Scroll
Summon hungry flower scroll


Gift Bag: Pet Power[]

Gift bag: Pet Power allows the player to infuse not only their Incarnate but also all other summoned creatures. This includes Hungry Flower as well. Note that skills gained by infusing it, may differ from skills gained by infusing other summoned creatures.

Skill Infusions[]

Icon Name Effect
Farsight Infusion Farsight Infusion Grants Hungry Flower a Ranged Attack that deals damage based on their element.
Gives Magic Armour
Increases Damage by 25 %
Power Infusion Power Infusion Grants Hungry Flower Entropic Bite and Battering Ram skills.
Gives Physical Armour.
Increases damage by 25 %
Shadow Infusion Shadow Infusion Grants Hungry Flower Chameleon Cloak and Chloroform skills.
Increases movement by 1
Increases damage by 25 %
Warp Infusion Warp Infusion Grants Hungry Flower Tactical Retreat and Trading Places skills.
Increases dodging by 15 %
Increases damage by 25 %

Elemental Infusions[]

Base
Icon Name Resistances Immunity Ability Skills
Electric Infusion Electric Infusion Air resistance + 100%
Earth resistance - 20%
Poison resistance - 20%
Shocked
Stunned
Aerotheurge +5 Breathing Bubble
Fire Infusion Fire Infusion Fire resistance + 100%
Water resistance - 20%
Burning Pyrokinetic + 5 Worse Than His Bark
Poison Infusion Poison Infusion Poison resistance + 100%
Air resistance - 20%
Poisoned Geomancer + 5 Acid Sparks
Water Infusion Water Infusion Water resistance + 100%
Fire resistance - 20%
Frozen Hydrosophist + 5 Armour of Frost
Source
Icon Name Resistances Immunity Ability Skills
Acid Infusion Acid Infusion Poison resistance + 120%
Air resistance - 20%
Poisoned Geomancer + 10
Source points + 2
Acid Spores
Acid Sparks
Cursed Electric Infusion Cursed Electric Infusion Air Resistance + 120%
Earth Resistance - 20%
Poison resistance - 20%
Shocked
Stunned
Aerotheurge + 10
Source points + 2
Closed Circuit
Breathing Bubble
Ice Infusion Ice Infusion Water resistance + 120 %
Fire resistance - 20%
Frozen Hydrosophist + 10
Source points + 2
Armour of Frost
Steam Lance
Necrofire Infusion Necrofire Infusion Fire resistance + 120 %
Water resistance - 20%
Burning Pyrokinetic + 10
Source points + 2
Epidemic of Fire
Worse Than His Bark
Gift Bag Pet Power exclusive
Icon Name Resistances Immunity Ability Skills
Blood Infusion Blood Infusion Maximum Physical Armour + 15%
Maximum Magic Armour + 15%
Bleeding Necromancer + 5
Warfare + 1
Raining Blood
Cursed Blood Infusion Cursed Blood Infusion Maximum Physical Armour + 25%
Maximum Magic Armour + 25%
Bleeding
Decaying
Necromancer + 10
Warfare + 1
Source points + 2
Grasp of the Starved
Raining Blood
Cursed Oil Infusion Cursed Oil Infusion Earth Resistance + 120%
Air Resistance - 20%
Maximum Magic Armour + 10%
Maximum Physical Armour + 10%
Petrified
Slowed
Geomancer + 10
Source points + 2
Dust Blast
Living Wall
Oil Infusion Oil Infusion Earth Resistance + 120%
Air Resistance - 20%
Petrified
Slowed
Geomancer + 5 Living Wall
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