m (Spelling Mistakes) Tag: Visual edit |
m (Clean up) Tag: Visual edit |
||
Line 1: | Line 1: | ||
− | e |
||
− | s |
||
== Overview == |
== Overview == |
||
− | |||
A newly created character starts with 2 Talents. An additional Talent may be selected at level 3 and every 4 levels thereafter. |
A newly created character starts with 2 Talents. An additional Talent may be selected at level 3 and every 4 levels thereafter. |
||
Revision as of 15:08, 8 July 2014
Overview
A newly created character starts with 2 Talents. An additional Talent may be selected at level 3 and every 4 levels thereafter.
Talents
Talent | Effect | Requirements |
---|---|---|
All Skilled Up | Gives you 2 extra Ability Points to spend. | Level 3 |
Anaconda | Increases your damage by crushing weapons by 10%. | Single-Handed 1 |
Arrow Recovery | Gives you a 20% chance to recover a special arrow after shooting it. | |
Back-Stabber | Allows a character to back-stab with daggers and knives. | Scoundrel 1 |
Bigger and Better | Gives you 1 extra Attribute Point to spend. | Level 5 |
Bully | Gives you 50% extra damage againt opponents that are slowed, crippled or knocked down. | |
Comeback Kid | When an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left. | Willpower 5 |
Courageous | Grants you immunity to fear but you can no longer flee from combat. | Incompatible with Escape Talent |
Demon | A character with Demon has a chance to burn an opponent who strikes with a melee weapon but takes a 25% penalty to Water Resistance. | Pyrotechnic 5 |
Elemental Affinity | Lowers the Action Point cost of spells by 1 when standing in a surface of the same element. | |
Elemental Ranger | Arrows may inflict bonus elemental damage depending on the surface on which your target is standing. | Expert Marksman 5 |
Escapist | Allows you to flee combat even when enemies are right next to you. | Incompatible with Courageous |
Far Out Man | Increases the range of spells and scrolls by 2m. | |
Five-Star Diner | Doubles the effects of food. | |
Glass Cannon | Doubles your recovery AP but your total vitality is decreased by 50% (including the bonus from Lone Wolf). | Level 5 |
Guerilla | Doubles your attack damage while sneaking. | Sneaking 1 |
Headstrong | Gives you a 20% bonus against being Frozen, Stunned, Petrified and Knocked Down. | Scoundrel 5 |
Ice King | A character with Ice King has a chance to chill an opponent who strikes with a melee weapon but takes a 25% penalty to Fire Resistance. | Hydrosophist 5 |
Know-it-All | Decreases everyone's attitude towards you by 20 but gives you 1 extra point in Intelligence. | |
Leech | Heals you when standing in blood. | |
Light Stepper | Gives you a +2 Perception bonus for detecting traps and secrets. | |
Lightning Rod | Makes you immune to Stun. | Aerothurge 5 |
Lone Wolf | A character with Lone Wolf can no longer have a companion but receives a 80% bonus to base vitality, 2 bonus to Recovery and maximum Action Points and an extra ability point on level up. | |
Morning Person | When resurrected, you revive to full health. | Body Building 1 |
My Precious | Every time you hit or get hit, your gear has a 50% chance of not losing durability. | |
Opportunist | Gives you the ability to perform attacks of opportunity. | Man-at-arms 1 |
Packmule | Increases the amount of weight you can carry. | |
Pet Pal | Enables you to talk to animals. | |
Picture of Health | Gives you 5% × Man-at-arms extra Vitality. | Man-at-arms 2 |
Politician | Gives you 2 bonus points in Charisma but you lose a point in Intelligence. | |
Quickdraw | Reduces 1 AP from the cost of using ranged weapons. | Expert Marksman 5 |
Scientist | Gives you a bonus point in Blacksmithing and in Crafting. | |
Sidestep | Gives you 10% extra chance to evade hits. | Expert Marksman 2 |
Sidewinder | Removes your defense penalty when flanked. | Man-at-arms 5 |
Speedcreeper | A character with Speedcreeper moves at normal speed while sneaking. | Sneaking 1 |
Stand Your Ground | A character with Stand Your Ground cannot be knocked down. | Body Building 5 |
Stench | Decreases everyone's attitude towards you by 25 but melee opponents will find you less attractive in combat. | |
Swift Footed | Gives you a 20% movment bonus. | Scoundrel 2 |
Thick Skin | Gives you 5 extra base armour + Man-at-arms × 2. | Man-at-arms 1 |
Voluble Mage | Gives you immunity to Muted. | Willpower 5 |
Walk it Off | Reduces all status duration by 1 turn. This also affects positive statuses. | |
Weather the Storm | Gives you a 10% × Man-at-arms extra Magic Resistance. | Man-at-arms 5 |
Weatherproof | Makes you immune to environmental effects. | Geomancer 5 |
What a Rush | Increases your recovery and maximum Action Points by 2 when your health is below 30%. | |
Zombie | Lets you heal from poison but causes damage from regular healing. |