Teddy (D2 FoV character)


Yes! My pockets are filled with stone! Can I drown in air?

Teddy is a psychiatric patient at the Wild Willows Manor in the Crow's Nest district of Aleroth during the events of Divinity II: Flames of Vengeance. He is located near the lobby, locked in the cell directly north of the building's entrance. If asked who is, he initially says "Josiah the talking turtle." Later on, however, he believes that he a wolf and needs to return to his pack because the cubs are hungry.

The key to Teddy's cell is in the possession of the criminal Jango. To get it, you can:

  1. Kill Jango when he is first encountered and take the Cage Key from his remains. Use it to free Teddy, asking him to help you with the pressure plates in the dining hall (to remove the wall preventing access to the northeast wing of the asylum). - OR -
  2. Work with Jango to activate the pressure plates, then:
    1. Allow Jango to leave the building in peace (failing the quest A Hunting We Shall Go Once More). He gives you the Cage Key before he leaves, saying that no one deserves to be locked up in a place like this. - OR -
    2. Kill Jango when he attempts to leave, taking the key from his remains.

There is no benefit to freeing Teddy after the pressure plates have been activated, but he does take the opportunity to flee the asylum. If asked to help with the plates he remains in the building afterwards.


Teddy can be mindread twice (costs 7500 exp each):

  • Before obtaining the Cage Key: "Jango dances tango, talks of butterflies to the key. What a loon!" (Hint that Jango has the key.)
  • After obtaining the Cage Key: "{Behrlihn} No, don't go here. You don't want to read this nutter's mind, trust me."

Wild Willows Manor teddy stands on pressure plate (D2 FoV location)

As Teddy stands on a pressure plate the wall begins to rise