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The Adventurer's Field Guide is a recipe book in Divinity: Original Sin

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Volume IEdit

The Adventurer's Field Guide

A true survivor can create weapons from what he finds in the wild. A tree branch deal some damage,sure,but why not drive some nails through it to really hurt the enemy? Or string a dagger at the end, and stab from a safe distance!

Volume IIEdit

The Adventurer's Field Guide

A true survivor can create weapons from what he finds in the wild. A tree branch deals some damage, sure, but a few nails lodged into the end will really drive the point home. If you prefer stabbing from a safe distance, drive a dagger into the end of the thing!

Volume IIIEdit

The Adventurer's Field Guide

Some smiths haven't the faintest idea how to mould a fine metal shield. After I buy one, my first order of business is to find the nearest anvil and hammer the kinks out of it! The shield I mean. Not the anvil.

Volume IVEdit

The Adventurer's Field Guide

Any old kitchen knife can be carved into deadly dagger after the right amount of time on any anvil.

Volume VEdit

The Adventurer's Field Guide

Now I'm not a lumberjack, but I can get a good strong stick out of any log with my trusty axe whenever I'm in need of one. Some weird geezers have been asking for the wood chips on the floor after I've chopped up some logs and I just let them. I have no idea what to do with those.

Volume VIEdit

The Adventurer's Field Guide

Some craftsmen can literally work magic by gluing two simple sticks together. I guess it requires some real experience and some good luck. Too often I've found their failures in the trash barrel outside.

Volume VIIEdit

The Adventurer's Field Guide

Some merchants don't give a hoot about how strong or sturdy a weapon is. They'd buy a mail shirt with rings the size of bracelets, as long as :it looked good. Whenever I'm about to sell some old and worn down equipment, I'll simply stick a pearl on it somewhere to entice the vain and :simple-minded buyers.

Volume VIIIEdit

The Adventurer's Field Guide

The first trick my dad taught me was how to use a whetstone. I suppose that was his way of making sure he always had a knife-sharpener on-hand.

Volume IXEdit

The Adventurer's Field Guide

Rivellonian moonstone is a pretty tough piece of rock. If the jewelers don't want them, sell them to the local smiths. They can use big, uneven pieces to fortify their clubs and maces, though I never did get the hand of it myself.

Volume XEdit

The Adventurer's Field Guide

People have misconceptions about vials of poison. Plenty of foolish assassins waste entire vials in flagons of wine a target may never drink. A :far more effective means of poison delivery is to douse the tip of one's weapon in the sinister stff. Let an enemy avoid a sword as easily as a :tainted cup!

Volume XIEdit

The Adventurer's Field Guide

With armor, there's one golden rule: you can never have enough. So if you find scraps here and there, pick them up and tuck them down your shirt. An extra layer of leather or metal well be what it takes to stop the next arrow that's coming for you.

Volume XIIEdit

The Adventurer's Field Guide

Here's a trick I learned from a bookbinder: boiled leather is tougher than raw. Need I say more ?

Volume XIIIEdit

The Adventurer's Field Guide

Some armor is just too cumbersome to wear. Beating it into your shape on an anvil can help smooth out some of the kinks, though.

Volume XIVEdit

The Adventurer's Field Guide

Back in my days, adventuring was about survival. You made your own food and your own weapons, and you rest under a starry black sky. And if your hand-crafted amour started squeaking, you simply oiled it up and went along your merry way! Nowadays, you see young guys flaunting the swords they got for their sixteenth birthday, and once it's got the slightest ding on it, they up and buy a new one! Kid these days...

Volume XVEdit

The Adventurer's Field Guide

They say that if you kill a void creature, you can use its shadows to stay hidden yourself. Of course, this is just an old wives' tale. How do you kill shadow? And even if you managed it, how would you pick it up ? No one ever thinks these fairytale through, do they?

Volume XVIEdit

The Adventurer's Field Guide

Making your own clothes couldn't be easier, and who knows your fit and style better than you? Just take some scraps of cloth or leather, and get to work with a needle and thread. If you're the magic type, you've probably already heard how wizards enchant their needles with magic dust, but I say that stuff's for fops and prisses!

Volume XVIIEdit

The Adventurer's Field Guide

They say you can make just about anything with a good length of rope on hand, but they're lying.

But rope does come in handy from time to time. if you haven't got any rope, you'll need to start with a few bits of wool. Wool makes yarn, and once you've got enough yarn, you can weave yourself a bit of rope! You can make rope with wool. Put some wool toghether, and turn it into yarn. You're gonna need sme yarn to make rope. Once you get the hagof it, it's real easy.

Volume XVIIIEdit

The Adventurer's Field Guide

They say genius is inspired by simplicity, and one of my favourite makeshift armours involves knocking a kitchen pot into shape and slinging it up onto the ol' noggin. I got that idea from a little kid I saw, running around his yard pretending to be a knight!

Volume XIXEdit

The Adventurer's Field Guide

So you have some cloth or leather and a needle, but no thread? Did you know that hair will work as thread too? You can turn hair into thread simply by having lots of it and putting it toghether. And it's not only sewing that thread is good for. You can make your own necklaces with a good piece of thread!

Volume XXEdit

The Adventurer's Field Guide

When worst comes to worst and you're down to your last pair of breeches, don't forget where leather comes from: animals. Strip their hides and use your knife to turn them into something useful.