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The Escape is a quest in Divinity: Original Sin 2.
Quick walkthrough[]
- The Escape is the first quest you are given after escaping The Hold and it is for the moment the player's primary goal.
- The player will encounter two Viscous Voidlings on the way to the camp, defeat them and the progress will update.
- The player has many options to escape the fort.
- Following the quest Signs of Resistance.
- Slaying Kniles the Flenser and escaping through a pipe in his room.
- Escaping via the draw bridge within the fort itself.
- Take a ship in the fort prison
- Sneak out through a window near high judge Orivand
- Arrive at the Sanctuary of Amadia or help Gareth during Most Dangerous When Cornered first, then go to the Sanctuary of Amadia.
- The player will be informed that they require a purging wand to help the escape
- Acquisition 1: The Purged Dragon, don't give the wand to Slane.
- Acquisition 2: Finish the Vault of Braccus Rex to acquire one.
Detailed walkthrough[]
Upon landing on Fort Joy beach, travel south to Fort Joy camp. If one bears to the west, they will encounter the Red Prince, who can be convinced to join the party.
Rewards[]
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Divinity: Original Sin 2 quests | |
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Act I | Death Belowdecks - Troubled Waters |
Act II | A Fate Worse Than Death - Artifacts of the Tyrant - Call to Arms - Finding Emmie - Healing Touch - Most Dangerous When Cornered - Nothing But Child's Play - Signs of Resistance - The Arena of Fort Joy - The Armoury - The Burning Pigs - The Collar - The Cursed Ring - The Escape - The Eternal Worshipper - The Gargoyle's Maze - The Imprisoned Elf - The Murderous Gheist - The Purged Dragon - The Shakedown - The Shriekers - The Teleporter - The Tribe of Saheila - The Vault of Braccus Rex - The Voices - Withermoore's Soul Jar |
Act III | Lady o' War - To the Hall of Echoes |
Act IV | A Danger to Herself and Others - A Generous Offer - Aggresive Takeover - A Hunter of Wicked Things - All in the Family - Almira's Request - A Man and His Dog - An Existential Crisis - An Eye for an Eye - A Taste of Freedom - A Trial for All Seasons - A Web of Desire - Bitter Tonic - Burying the Past - Bussiness Rivals - Counting your Chickens - Dark Dealings in the Blackpits - Drowning her Sorrows - Eithne the Trader - Finder's Fee - Heroes' Rest - Hide and Seek - Lost and Found - No Laughing Matter - No Way Out - Old Flames - On the Ropes - Opposites Attract - Popularity Contest - Powerful Awakening - Press-ganged - Red Ink in the Ledger - Saheila's People - Shadow over Driftwood - Shroud of the Voidwoken - Speaking in Forked Tongues - Strange Cargo - Stranger in a Strange Land - The Advocate - The Bark's Bite - The Burning Prophet - The Driftwood Arena - The Elven Seer - The Forgotten and the Damned - The Law of the Order - The Midnight Oil - The Missing Magisters - The Reluctant Servants - The Secrets of Bloodmoon Island - The Snoozing Adventurer - The Ugly Little Bird - They Shall Not Pass - The Wrecked Caravan - Treated like Cattle - Unlikely Lovers - Window of Opportunity - Wishful Thinking |
Act V | A Familiar Face - An Unlikely Patron - Invaders - Proving Ground - Running like Clockwork - Seeking Revenge - The Academy - The Arena of the One - The Drowned Temple - The Key to Freedom - The Mother Tree - The Nameless Isle - The Sallow Man - The Watcher's Mercy - Unscholarly Pursuits - Up in the Clouds |
Act VI | A King Reborn - A Lizard Nightmare - A Most Urgent Matter - Deathfog Rising - Doctor's Orders - Finding Lord Arhu - Hammerfall - Mercy is Power - Old Means Gold - Past Mistakes - School's Out - Silence Broken - The Last Stand of the Magisters - The Missing Prisoners - The Vault of Linder Kemm - What a Fuss to have Wrought |
Act VII | End Times |
Origin | A Wolf Alone - Crippling a Demon - Hunting the Dreamer - Hunting the Master - Make a Brave Face of It - Prime - Redemption - Running with the Pack - Searching the Shadows - The Fog of War - The Thing Inside |