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The Gargoyle's Maze is a quest in Divinity: Original Sin.
Quick walkthrough
- Begin the quest by entering the maze here or sneaking into it via vines around the ledges. The player can convince the gargoyle that guards the door to let them in or if they have the Band of Braccus from the Vault of Braccus Rex they can enter, however using the Band will teleport the player to the end of the maze to Braccus's tower.
- The player will need to find Crumbling Skulls to get through the gates and to find the maximum amount of loot possible from the maze. The gates can also be lockpicked if the players Thievery is high enough.
- When entering the maze there is a pressure plate at the center of the room, stepping on it will conjure a Crumbling Skull on a table to the left, if the player character steps off the plate it will disappear so use another character to pick it up.
- Continue left through the gate and the player will discover a hatch that leads to the hatch on the opposite side of the wall.
- Once in this room set one character on the pressure plate in the center of the room, beware of the trapped floors. Send a second character through the door to the indicated spot where the second pressure plate is at, again beware of trapped floor tiles. Collect the Crumbling Skull with the third character.
- The player will need Raining Blood and Rain for this, if those are not acquired the player will not be able to save the Historian. You also need to be able to cast a Bless spell, which you cannot do until you have had your Source Collar removed. Once the Crumbling Skull from the room above has been acquired go back and up the stairs, through the gate to the Historian (burning fellow), a small battle will begin against some skeletons, after the battle is over use Rain of Blood followed by Rain and finished off by Bless on the Historian to save him.
- After saving the Historian go through the gate in the image and set a character on the pressure plate shown, opposite of it in the lower room a Crumbling Skull will appear.
- Go through this portal shown to find another skull.
- Go out the southern gate in the room the Historian was at and follow the image to find another Crumbling Skull on a corpse in a corridor.
- Go down this corridor for more loot, but watch out for floor traps to ignite the gas cloud.
- Go around the corner for another Crumbling Skull on a body.
- The player should now have found all 6 skulls in the maze, go to the tower entrance and the gargoyle there will reward the player.
Detailed walkthrough
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Rewards
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Gallery
Divinity: Original Sin 2 quests | |
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Act I | Death Belowdecks - Troubled Waters |
Act II | A Fate Worse Than Death - Artifacts of the Tyrant - Call to Arms - Finding Emmie - Healing Touch - Most Dangerous When Cornered - Nothing But Child's Play - Signs of Resistance - The Arena of Fort Joy - The Armoury - The Burning Pigs - The Collar - The Cursed Ring - The Escape - The Eternal Worshipper - The Gargoyle's Maze - The Imprisoned Elf - The Murderous Gheist - The Purged Dragon - The Shakedown - The Shriekers - The Teleporter - The Tribe of Saheila - The Vault of Braccus Rex - The Voices - Withermoore's Soul Jar |
Act III | Lady o' War - To the Hall of Echoes |
Act IV | A Danger to Herself and Others - A Generous Offer - Aggresive Takeover - A Hunter of Wicked Things - All in the Family - Almira's Request - A Man and His Dog - An Existential Crisis - An Eye for an Eye - A Taste of Freedom - A Trial for All Seasons - A Web of Desire - Bitter Tonic - Burying the Past - Bussiness Rivals - Counting your Chickens - Dark Dealings in the Blackpits - Drowning her Sorrows - Eithne the Trader - Finder's Fee - Heroes' Rest - Hide and Seek - Lost and Found - No Laughing Matter - No Way Out - Old Flames - On the Ropes - Opposites Attract - Popularity Contest - Powerful Awakening - Press-ganged - Red Ink in the Ledger - Saheila's People - Shadow over Driftwood - Shroud of the Voidwoken - Speaking in Forked Tongues - Strange Cargo - Stranger in a Strange Land - The Advocate - The Bark's Bite - The Burning Prophet - The Driftwood Arena - The Elven Seer - The Forgotten and the Damned - The Law of the Order - The Midnight Oil - The Missing Magisters - The Reluctant Servants - The Secrets of Bloodmoon Island - The Snoozing Adventurer - The Ugly Little Bird - They Shall Not Pass - The Wrecked Caravan - Treated like Cattle - Unlikely Lovers - Window of Opportunity - Wishful Thinking |
Act V | A Familiar Face - An Unlikely Patron - Invaders - Proving Ground - Running like Clockwork - Seeking Revenge - The Academy - The Arena of the One - The Drowned Temple - The Key to Freedom - The Mother Tree - The Nameless Isle - The Sallow Man - The Watcher's Mercy - Unscholarly Pursuits - Up in the Clouds |
Act VI | A King Reborn - A Lizard Nightmare - A Most Urgent Matter - Deathfog Rising - Doctor's Orders - Finding Lord Arhu - Hammerfall - Mercy is Power - Old Means Gold - Past Mistakes - School's Out - Silence Broken - The Last Stand of the Magisters - The Missing Prisoners - The Vault of Linder Kemm - What a Fuss to have Wrought |
Act VII | End Times |
Origin | A Wolf Alone - Crippling a Demon - Hunting the Dreamer - Hunting the Master - Make a Brave Face of It - Prime - Redemption - Running with the Pack - Searching the Shadows - The Fog of War - The Thing Inside |