This infobox is incomplete, please help the wiki by filling it in. |
The Gargoyle's Maze is a side quest in Divinity: Original Sin II.
Quick walkthrough[]
- Approach the entrance into the Maze
- Speak with Gargoyle
- Optional: Show him Band of Braccus in order to bypass the maze
- Enter the Maze
- Obtain all 6 Crumbling skulls
- Return to Gargoyle
Detailed walkthrough[]
- This quest starts the moment the Sourcerers enter Maze or approach the gargoyle standing at its entrance. The Sourcerers there are faced with 2 options. Show the Band of Braccus to the Gargoyle and let themselves be teleported right to the entrance of the Braccus Rex's Tower or proceed through the maze on their own.
- The Band of Braccus is gained by slaying Trompdoy at Dark cavern.
- The Sourcerers need to find Crumbling Skulls in order to get past locked gates and take advantage of the treasures found within the maze.
- It is possible to traverse the maze from the Braccus Rex's tower if they chose to use the Band of Braccus.
- At the entrance in the maze (as well as some deeper areas) there is a pressure plate which will conjure Crumbling skull on an altar to the left (roughly at X:547, Y:108). These skulls will have to be picked up either by using Telekinesis, another person or by using teleportation skill. If the person who stands on the plate moves away the skull will disappear from the altar and reappear only after the plate is activated again.
- Continue left through the gate and the player will discover a hatch that leads to the hatch on the opposite side of the wall.
- Once in this room set one character on the pressure plate in the center of the room, beware of the trapped floors. Send a second character through the door to the indicated spot where the second pressure plate is at, again beware of trapped floor tiles. Collect the Crumbling Skull with the third character.
- Within the maze (roughly at X: 534, Y: 94), the Sourcerers may find the Historian who is suffering from the Hellfire casted upon him by Braccus Rex. The moment he is approached 3 skeletons, namely: Incandescent Decapitator, Incandescent Marksman and Incandescent Scorcher will appear and attack you. In order to save him the Sourcerers need to first cast Raining Blood, then Rain and then Bless. The spells must be casted quickly since the Historians health will drop.
- In order to be able to cast Bless, Sourcerers must have their Collars removed. This can be achieved via: Nebora at Fort Joy or Leyla at Sanctuary of Amadia.
- After saving the Historian go through the gate in the image and set a character on the pressure plate shown, opposite of it in the lower room a Crumbling Skull will appear.
- Go through this portal into the Realm of Orobas shown to find another skull.
- Go out the southern gate in the room the Historian was at and follow the image to find another Crumbling Skull on a corpse in a corridor.
- Go down this corridor for more loot, but watch out for floor traps to ignite the Poison Gas cloud.*# Go around the corner for another Crumbling Skull on a body.
- The player should now have found all 6 skulls in the maze, go to the tower entrance and the gargoyle there will reward the player.
Rewards[]
This section is missing, please fill it in. |
Gallery[]
Divinity: Original Sin 2 quests | |
---|---|
Act I | Death Belowdecks - Troubled Waters |
Act II | A Fate Worse Than Death - Artifacts of the Tyrant - Call to Arms - Finding Emmie - Healing Touch - Most Dangerous When Cornered - Nothing But Child's Play - Signs of Resistance - The Arena of Fort Joy - The Armoury - The Burning Pigs - The Collar - The Cursed Ring - The Escape - The Eternal Worshipper - The Gargoyle's Maze - The Imprisoned Elf - The Murderous Gheist - The Purged Dragon - The Shakedown - The Shriekers - The Teleporter - The Tribe of Saheila - The Vault of Braccus Rex - The Voices - Withermoore's Soul Jar |
Act III | Lady o' War - To the Hall of Echoes |
Act IV | A Danger to Herself and Others - A Generous Offer - Aggresive Takeover - A Hunter of Wicked Things - All in the Family - Almira's Request - A Man and His Dog - An Existential Crisis - An Eye for an Eye - A Taste of Freedom - A Trial for All Seasons - A Web of Desire - Bitter Tonic - Burying the Past - Bussiness Rivals - Counting your Chickens - Dark Dealings in the Blackpits - Drowning her Sorrows - Eithne the Trader - Finder's Fee - Heroes' Rest - Hide and Seek - Lost and Found - No Laughing Matter - No Way Out - Old Flames - On the Ropes - Opposites Attract - Popularity Contest - Powerful Awakening - Press-ganged - Red Ink in the Ledger - Saheila's People - Shadow over Driftwood - Shroud of the Voidwoken - Speaking in Forked Tongues - Strange Cargo - Stranger in a Strange Land - The Advocate - The Bark's Bite - The Burning Prophet - The Driftwood Arena - The Elven Seer - The Forgotten and the Damned - The Law of the Order - The Midnight Oil - The Missing Magisters - The Reluctant Servants - The Secrets of Bloodmoon Island - The Snoozing Adventurer - The Ugly Little Bird - They Shall Not Pass - The Wrecked Caravan - Treated like Cattle - Unlikely Lovers - Window of Opportunity - Wishful Thinking |
Act V | A Familiar Face - An Unlikely Patron - Invaders - Proving Ground - Running like Clockwork - Seeking Revenge - The Academy - The Arena of the One - The Drowned Temple - The Key to Freedom - The Mother Tree - The Nameless Isle - The Sallow Man - The Watcher's Mercy - Unscholarly Pursuits - Up in the Clouds |
Act VI | A King Reborn - A Lizard Nightmare - A Most Urgent Matter - Deathfog Rising - Doctor's Orders - Finding Lord Arhu - Hammerfall - Mercy is Power - Old Means Gold - Past Mistakes - School's Out - Silence Broken - The Last Stand of the Magisters - The Missing Prisoners - The Vault of Linder Kemm - What a Fuss to have Wrought |
Act VII | End Times |
Origin | A Wolf Alone - Crippling a Demon - Hunting the Dreamer - Hunting the Master - Make a Brave Face of It - Prime - Redemption - Running with the Pack - Searching the Shadows - The Fog of War - The Thing Inside |