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First Thieves' Guild entry test
First test involves stealing Royal Chain from Inn drunkard called Sweeney. Since It's not possible to buy it from Sweeney, one needs to either;
Whichever method is chosen, experience is awarded upon receiving necklace. Rob's disposition also increases by 10.
- IF dialogue is closed after bringing necklace to Rob, he doesn't offer next test again.
Second Thieves' Guild entry test
Second test involves lockpicking cellar door and to bring bottle of ale from locked room. Upon returning to Rob with ale, he rewards with experience, increases either Lockpick, Pickpocket or Evade trap as additionally tells about suitable locations for thievery skills, namely Sir Dante Mansion, Sir Patrick Mansion, Rivertown Market and Dwarven Halls entrance. Rob's disposition also increases by 33.
- Royal Chain
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