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Troubled Waters is a main quest in Divinity: Original Sin II.

Quick walkthrough[]

  • Speak to Magister Siwan
  • Speak to Magister Payde
  • Speak to Williams
  • Loot chest with confiscated goods (Getting Armed sub-quest completion)
  • Enter the stern room
  • Head to the upper deck
  • Reach the lifeboat
    • Optional: Go below deck and rescue the other Sourcerers
    • Optional: Attempt to save Magister Siwan
  • Escape from the ship

Detailed walkthrough[]

Upon awakening, ascend the ladder and speak with Siwan on the upper section of the room. She will explain that the Sourcerer is on board a ship called the Merryweather and has been collared to prevent them from using the Source. From here leave the room into the hallway and head into the main hold. The origin characters Sebille, Lohse, Beast, the Red Prince, Fane and Ifan ben-Mezd can be found in the hold and spoken to, if desired.

Speak to Magister Payde, who will allow access to the stern room. Upon entering, a scene will start between Windego, who is surrounded by Magisters Yona, Ygritte and Williams. Windego will break her Source collar and cast Source blast, killing the three Magisters and knocking the player character down.

The player will awaken to find the stern room. This will start the sub-quest Getting Armed. In order to complete it open and loot the Chest with Confiscated Goods found in the corner of the room where you awakened (x: 79, y - 238).

Take the stairs in the stern room to the deck above. From here, the path directly in front of the stairs is blocked by flames. There is a water barrel that can be used to expunge the flames. From here, either pass through the now cleared path, head through the right to the north with a Source hound on passing through the door to the south. If one enters the room to the north or south, they can head east and enter the room where Magisters Ricks and Murtof are hiding. Fane can be found in a room on the northwest side of the deck. Other points of interest a storage room through the skull-marked door, which is filled with Deathfog barrels.

Upon reaching the upper deck, a Magister knight will initiate a fight; however, the tentacle of a Kraken will immediately crush them, avoiding the need for a fight. Just beyond the knight, are two Viscous Voidlings which must be defeated. continuing to the rear of the ship, as one reaches the helm another tentacle will strike, causing the area to ignite, killing Captain Kalwyn and a Magister knight who is with him. Head north and double back across the other side of the deck to the lifeboat. Here Gil, Trice and Paulie will be waiting.

If the other origin companions are alive, the player will be presented with options to either escape the lifeboat head back below the deck to rescue the other Sourcerers. If the other Sourcerers are saved, the player can also attempt to aid the dying Magister Siwan. Regardless of your choices, the ship and lifeboat will both be sunk by the Kraken, and the player character will awaken on the shores of Fort Joy, ending the prologue.


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