Description[edit | edit source]

Enchant self or ally with a water shield that absorbs X damage from all sources (not only water ). Does not stack with other elemental shield spells.
100% base chance to set DOS Buff Shielded (Water).png Shielded (Water)Immune to DOS Status Effect Frozen.pngFreezing
20% Chance to DOS Status Effect Frozen.pngFreeze Melee Attackers
+50% Water Resistance
-25% Fire Resistance

Skill: DOS Skill Water Shield.png Water Shield
. The shield breaks early if the damage absorption is exceeded.

Shielded (Water)[edit | edit source]

  • 100% base chance to set DOS Buff Shielded (Water).png Shielded (Water)Immune to DOS Status Effect Frozen.pngFreezing
    20% Chance to DOS Status Effect Frozen.pngFreeze Melee Attackers
    +50% Water Resistance
    -25% Fire Resistance

    Skill: DOS Skill Water Shield.png Water Shield
  • Immune to Frozen (DOS Status Effect Frozen.pngFrozen-20% Water Resistance
    +40% Fire Resistance
    +65 Armour
    Cannot Move or Act

    Removed by:
    DOS Skill Purifying Fire.png Purifying Fire
    DOS Status Effect Burning.pngBurning
    )
  • 20% chance to cause(DOS Status Effect Frozen.pngFrozen-20% Water Resistance
    +40% Fire Resistance
    +65 Armour
    Cannot Move or Act

    Removed by:
    DOS Skill Purifying Fire.png Purifying Fire
    DOS Status Effect Burning.pngBurning
    ) to melee attackers on contact
  • Duration: 3 turns
  • Fire Resistance: -25%
  • Water Resistance: +50%
  • Damage shield (against all damage) equal to the target's currrent vitality


Tips & Strategies[edit | edit source]

  • A creature can only be affected by one elemental shield at a time. Casting another elemental shield on a target will remove any existing elemental shield.
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