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About their existence there is no doubt, but few to none have actually seen them. Merged with the wilderness like phantoms with shadows they go where their fickle nature leads them in the everlasting quest for the protection of nature against the 'barbarians' that would deface her with myriad cities; scar her with fences and ploughs. Where settlers are found slain by the Wild Dwellers' trademark arrowheads in the shape of maple leaves, no human - or goblin for that matter - will dare to show his face ever again.

Wild Dweller armour is akin in quality and semblance to the flora and fauna its wearers so fiercely guard. Brown as the earth itself, grey as the morning fog, it blends the Dwellers with their surroundings; flexible yet resilient like wolf's skin, but strategically plated like a beetle, it allows them rapid movement without relinquishing the need for protection.

Wild Dwellers Armour is a special armour in Divinity II: Ego Draconis.


Wild Dwellers Armour is a special armour and is part of the Wild Dwellers Set, which is constituted of helmet, armour, leggings and Composite Bow. It requires atleast level 14 in order to be worn. When worn the armour will boost Ranged Armour Rating by 2 points. The armour has 1 enchantment slot. The default enchantment is Magic Damage Aura.

How to Obtain[]

The last room in Maxos Temple before arriving on Sentinel Island. It will be in a chest to the left of the pedestal.

Set Properties[]

Wild Dwellers Armour is a part of the set Wild Dwellers Set which allows the item to gain additional, potentially increasing, properties the more items of the same set are worn. Wild Dwellers Armour primary increased attribute is Ranged Armour Rating, which is firstly gained by equipping 2 items from the set, and then increased by equipping more items from the set.

Set Items Equipped Set Bonus
1 Ranged Armour Rating + 0
2 Ranged Armour Rating + 5
3 Ranged Armour Rating + 7
4 Ranged Armour Rating + 10