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Wind-up toy is a scoundrel skill in Divinity: Original Sin 2.

Description[]

Summon a mechanical bomber at the target point with the Suicide skill. The bomber will explode upon death or expiration, dealing fire damage and producing a fire surface.

Does not break Invisibility or Sneaking.

Scales off caster level and Summoning ability.

Locations[]

Traders[]

Following table shows all NPCs who are guaranteed to sell scoundrel skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell.

Trader Location (x, y) Trader Location (x, y)
Hilde Definitive Icon (Original Sin 2)
Hilde
Fort Joy
(199, 142)
Exter Definitive Icon (Original Sin 2)
Exter
Sanctuary of Amadia
(448, 19)
Papa Thrash Definitive Icon (Original Sin 2)
Papa Thrash
Black Bull tavern
(290, 158)
Elven Treewarden Definitive Icon (Original Sin 2)
Elven Treewarden
Elven Encampment
(509, 322)
Black Ring Quartermaster Definitive Icon (Original Sin 2)
Black Ring Quartermaster
Black Ring encampment
(234, 769)
Priestess of Duna Definitive Icon (Original Sin 2)
Priestess of Duna
Temple of Tir-Cendelius
(290, 906)
Victor Voss Definitive Portrait (Original Sin 2)
Victor Voss
Arx
(252, 314)

Gift Bag: Pet Power[]

Gift bag: Pet Power allows the player to infuse not only their Incarnate but also all other summoned creatures. This includes the Wind-up Toy as well. Note that skills gained by infusing it, may differ from skills gained by infusing other summoned creatures.

Skill Infusions[]

Icon Name Effect
Farsight Infusion Farsight Infusion Grants Wind-up Toy a Ranged Attack that deals damage based on their element.
Gives Magic Armour
Increases Damage by 25 %
Power Infusion Power Infusion Grants Wind-up Toy Crippling Blow and Battering Ram skills.
Gives Physical Armour.
Increases damage by 25 %
Shadow Infusion Shadow Infusion Grants Wind-up Toy Chameleon Cloak and Cloak and Dagger skills.
Increases movement by 1
Increases damage by 25 %
Warp Infusion Warp Infusion Grants Wind-up Toy Accelerating Leap and Trading Places skills.
Increases dodging by 15 %
Increases damage by 25 %

Elemental Infusions[]

Infusing Wind-Up Toy with elemental infusions will cause it to create a corresponding elemental surface at its death or expiration. The only exception are Oil amd Poison infusions which will become a fire surface due to the explosion of the Wind-Up Toy. Electric infusion also leaves an electrified steam cloud. Unlike the rest of the summoned creatures, infusions here do not provide new skills and instead change the elemental property of the already owned skill Suicide.

Base
Icon Name Resistances Immunity Ability Skills
Electric Infusion Electric Infusion Air resistance + 100%
Earth resistance - 20%
Poison resistance - 20%
Shocked
Stunned
Aerotheurge +5 Suicide (air damage)
Fire Infusion Fire Infusion Fire resistance + 100%
Water resistance - 20%
Burning Pyrokinetic + 5 Suicide (fire damage)
Poison Infusion Poison Infusion Poison resistance + 100%
Air resistance - 20%
Poisoned Geomancer + 5 Suicide (poison damage)
Water Infusion Water Infusion Water resistance + 100%
Fire resistance - 20%
Frozen Hydrosophist + 5 Suicide (water damage)
Source
Icon Name Resistances Immunity Ability Skills
Acid Infusion Acid Infusion Poison resistance + 120%
Air resistance - 20%
Poisoned Geomancer + 10
Source points + 2
Acid Spores
Suicide (poison damage)
Cursed Electric Infusion Cursed Electric Infusion Air Resistance + 120%
Earth Resistance - 20%
Poison resistance - 20%
Shocked
Stunned
Aerotheurge + 10
Source points + 2
Closed Circuit
Suicide (air damage)
Ice Infusion Ice Infusion Water resistance + 120 %
Fire resistance - 20%
Frozen Hydrosophist + 10
Source points + 2
Suicide (water damage)
Steam Lance
Necrofire Infusion Necrofire Infusion Fire resistance + 120 %
Water resistance - 20%
Burning Pyrokinetic + 10
Source points + 2
Epidemic of Fire
Suicide (fire damage)
Gift Bag Pet Power exclusive
Icon Name Resistances Immunity Ability Skills
Blood Infusion Blood Infusion Maximum Physical Armour + 15%
Maximum Magic Armour + 15%
Bleeding Necromancer + 5
Warfare + 1
Suicide (physical damage)
Cursed Blood Infusion Cursed Blood Infusion Maximum Physical Armour + 25%
Maximum Magic Armour + 25%
Bleeding
Decaying
Necromancer + 10
Warfare + 1
Source points + 2
Grasp of the Starved
Suicide (physical damage)
Cursed Oil Infusion Cursed Oil Infusion Earth Resistance + 120%
Air Resistance - 20%
Maximum Magic Armour + 10%
Maximum Physical Armour + 10%
Petrified
Slowed
Geomancer + 10
Source points + 2
Dust Blast
Suicide (earth damage)
Oil Infusion Oil Infusion Earth Resistance + 120%
Air Resistance - 20%
Petrified
Slowed
Geomancer + 5 Suicide (earth damage)
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