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A scholar of magic specialised in starting and ending battles with a flick of the wrist, exacting swift victory from safe distance.
in-game description

The wizard is a mage class in Divinity: Original Sin 2.

Summary[]

Wizard is a mage specialising in Geomancer and Pyrokinetic magic. Their primary attributes are Intelligence and Constitution. Their primary weapons are wands.

The Wizards starting spells are Fossil Strike that allows them to hurl a chunk of earth at their enemies, creating oil surface beneath them. Afterwards they may set them on fire either by throwing their Searing Daggers at them or if they are close enough or feeling particularly destructive, set everything around them on fire through Ignition spell.

The range of their spells are further improved by 2 meters through their talent Far Out Man. Outside combat they rely on their Loremaster civil skill that allows them to identify properties of found gear and weaknesses of their enemies.

Out of all companions Fane is the one who chooses this specialisation by default.

Stats of recruited companions inside Fort Joy at level 1[]

Attributes Abilities Skills / Talent Equipment
Primary:
Intelligence Icon (Original Sin 2) Intelligence 12
Constitution Icon (Original Sin 2) Constitution 11

Secondary:
Strength Icon (Original Sin 2) Strength 10
Finesse Icon (Original Sin 2) Finesse 10
Memory Icon (Original Sin 2) Memory 10
Wits Icon (Original Sin 2) Wits 10
Civil:
Loremaster Icon (Original Sin 2) Loremaster 1

Combat:
Geomancer Icon (Original Sin 2) Geomancer 1
Pyrokinetic Icon (Original Sin 2) Pyrokinetic 1
Geomancer:
Fossil Strike Fossil Strike

Pyrokinetic:
Ignition Ignition
Searing Daggers (Original Sin 2) Searing Daggers

Talent:
Far Out Man (Original Sin 2) Far Out Man
Weaponry:
Makeshift Wand Improvised Wand (Poison) 2x

Additional:
Minor Healing Potion (Original Sin 2) Minor Healing Potion
Fireball Scroll (Original Sin 2) Fireball Scroll
Resurrection Scroll Resurrection scroll

Mercenary Forrex[]

Forrex the mercenary
That'll be Forrex - I've met no finer Wizard.
Sergeant Zrilla

Forrex is an lizard mercenary who can be hired from Sergeant Zrilla. His role on the battlefield is that of wizard, a mage who relies on geomancer and pyrokinetic magic to vanquish his enemies.

Stats at level 9
Attributes Abilities Skills Talents Tags
Primary:
Intelligence 19

Secondary:
Constitution 14
Memory 14

Other:
Strength 10
Finesse 10
Wits 12
Civil Abilities
Loremaster Icon (Original Sin 2) Loremaster 3
Persuasion Icon (Original Sin 2) Persuasion 1

Combat Abilities:
Dual Wielding Icon (Original Sin 2) Dual Wielding 1
Geomancer Icon (Original Sin 2) Geomancer 4
Pyrokinetic Icon (Original Sin 2) Pyrokinetic 5
Combat:
Fireball (Original Sin 2) Fireball
Fossil Strike Fossil Strike
Ignition Ignition
Impalement Impalement
Laser Ray Laser Ray
Searing Daggers (Original Sin 2) Searing Daggers
Spontaneous Combustion Spontaneous Combustion

Racial:
Dragon's Blaze Dragon's Blaze

Source:
Bless (Original Sin 2) Bless
Dome of Protection (Original Sin 2) Dome of Protection
Class:
Far Out Man (Original Sin 2) Far Out Man

Racial:
Sophisticated (Original Sin 2) Sophisticated
Spellsong (Original Sin 2) Spellsong
Race:
Lizard Icon (Original Sin 2) Lizard

Gender:
Male Icon (Original Sin 2) Male

Detailed description[]

Overview[]

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List of all skills available[]

Wizard is a class focused on casting Geomancer and Pyrokinetic spells. Following table shows all spells which Wizard can learn as they level up and invest points in respective combat abilities.

Table of Spells available for Wizard
Tier Geomancer Pyrokinetic
Starter
(Level 1)
Contamination
Contamination
Haste (Original Sin 2)
Haste
Fortify
Fortify
Ignition
Ignition
Fossil Strike
Fossil Strike
Peace of Mind
Peace of Mind
Poison Dart
Poison Dart
Searing Daggers (Original Sin 2)
Searing Daggers
Novice
(Level 4)
Impalement
Impalement
Fireball (Original Sin 2)
Fireball
Mend Metal
Mend Metal
Spontaneous Combustion
Spontaneous Combustion
Worm Tremor
Worm Tremor
Supernova
Supernova
Adept
(Level 9)
Earthquake
Earthquake
Fire Whip
Fire Whip
Poison Wave
Poison Wave
Flaming Tongues
Flaming Tongues
Reactive Armour
Reactive Armour
Laser Ray
Laser Ray
Summon Hungry Flower
Summon Hungry Flower
Summon Fire Slug
Summon Fire Slug
Expert
(Level 13)
Acid Spores
Acid Spores
Epidemic of Fire
Epidemic of Fire
Master
(Level 16)
Living Wall
Living Wall
Firebrand
Firebrand
Pyroclastic Eruption
Pyroclastic Eruption
Flaming Crescendo
Flaming Crescendo
Siphon Poison
Siphon Poison
Meteor Shower
Meteor Shower

Recommended[]

Traders[]

Reaper's Eye
Reaper's Coast
  • Ovis - Geomancer and Pyrokinetic skills
  • Almira - Geomancer and Pyrokinetic skills
  • Tovah - Geomancer and Pyrokinetic skills
The Nameless Isle
Arx
  • Friel - Geomancer and Pyrokinetic skills

Equipment[]

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Items[]

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Additional Tips[]

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Gallery[]

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